请输入您要查询的英文单词:

 

单词 electronic game
释义

electronic game


electronic game

n any of various small hand-held computerized games, usually battery-operated, having a small screen on which graphics are displayed and buttons to operate the game
Translations

electronic game


electronic game,

device or computer programcomputer program,
a series of instructions that a computer can interpret and execute; programs are also called software to distinguish them from hardware, the physical equipment used in data processing.
..... Click the link for more information.
 that provides entertainment by challenging a person's eye-hand coordination or mental abilities. Made possible by the development of the microprocessormicroprocessor,
integrated circuit containing the arithmetic, logic, and control circuitry required to interpret and execute instructions from a computer program. When combined with other integrated circuits that provide storage for data and programs, often on a single
..... Click the link for more information.
, electronic games are marketed in various formats, such as hand-held one-player models, cartridges or compact discscompact disc
(CD), a small plastic disc used for the storage of digital data. As originally developed for audio systems, the sound signal is sampled at a rate of 44,100 times a second, then each sample is measured and digitally encoded on the 4 3-4 in (12 cm) disc as a series of
..... Click the link for more information.
 that are inserted in modules attached to television sets, computer programs run on personal, tablet, or network computers or on smart phones, and freestanding arcade versions. Most of their appeal comes from the computer program that synchronizes flashing lights and a variety of sounds with the movielike animated action portrayed on a graphic display (see computer graphicscomputer graphics,
the transfer of pictorial data into and out of a computer. Using analog-to-digital conversion techniques, a variety of devices—such as curve tracers, digitizers, and light pens—connected to graphic computer terminals, computer-aided design
..... Click the link for more information.
). As the technology has advanced from 8-bit microprocessors to ever faster chips with greater graphic and sound capabilities, the programming has kept pace. For example, the newer games have so many levels and twists that they may take more than 100 hours to complete, and the graphic capabilities allow the game player to alter the visual perspective from narrow to panoramic. A game may even superimpose its action on an image of the player's surroundings. The games may be contested among several players, or an individual may engage in a test of skill against the computer. Some Internet-based games, known as massively multiplayer on-line games (MMOGs), involve thousands of individuals interacting with each other in ongoing, open-ended play. In MMOGs and other games, some businesses and individuals earn income through transactions involving virtual products that are used in the game, with such sales forming the bulk of the revenue of a number of game software companies. Game subjects include sports (e.g., baseball and football); action warfare, adventure, and role-playing; casino gambling (e.g., as roulette, poker, and simulated slot machines); and such classics as solitaire, contract bridge, chess, and backgammon. See also virtual realityvirtual reality
(VR) or virtual environment
(VE), computer-generated environment with and within which people can interact. The advantage of VR is that it can immerse people in an environment that would normally be unavailable due to cost, safety, or perception
..... Click the link for more information.
.

Bibliography

See S. L. Kent, The Ultimate History of Video Games (2001); M. J. P. Wolf, ed., The Medium of the Video Game (2002); R. DeMaria and J. L. Wilson, High Score!: The Illustrated History of Electronic Games (2d ed. 2003); E. Castronova, Synthetic Worlds: The Business and Culture of Online Games (2005); H. Chaplin and A. Ruby, Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution (2005); J. Juul, Half-Real: Video Games between Real Rules and Fictional Worlds (2005); J. Raessens and J. Goldstein, ed., Handbook of Computer Game Studies (2005); T. L. Taylor, Play between Worlds (2006).

ThesaurusSeevideo game
随便看

 

英语词典包含2567994条英英释义在线翻译词条,基本涵盖了全部常用单词的英英翻译及用法,是英语学习的有利工具。

 

Copyright © 2004-2022 Newdu.com All Rights Reserved
更新时间:2025/3/4 4:34:50