释义 |
Definition of MMORPG in English: MMORPGnounPlural MMORPGs An online role-playing video game in which a very large number of people participate simultaneously. Example sentencesExamples - I've been burned by MMORPGs too many times - all too often, they show early promise and then just get lazy the further you go.
- In a world where MMORPGs battle for a rapidly growing player base, it's very hard to find innovation.
- Most experienced players of MMORPGS will start a new game expecting to have to invest quite a lot of time into it.
- There are an increasing number of MMORPG players, playing in online virtual worlds, where objects acquired have real monetary value.
- As long as there is broadband and beyond - the MMORPG is here to stay.
- MMORPGs are relatively recent phenomenons, made possible through steady advancements in computer hardware, software and networks.
- Let's just say for instance that we shift the focus of any given MMORPG from combat to interaction.
- My advice to people who make MMORPGs is to keep an element of player risk in the game.
- I'm 61 years old and have been playing MMORPGs for a decade without ever receiving a complaint.
- As the number of players in MMORPGs continues to grow, so do the opportunities to trade in-game items for real-world profits.
Origin 1990s: from massively multiplayer online role-playing game. Definition of MMORPG in US English: MMORPGnoun An online role-playing video game in which a very large number of people participate simultaneously. Example sentencesExamples - As long as there is broadband and beyond - the MMORPG is here to stay.
- Most experienced players of MMORPGS will start a new game expecting to have to invest quite a lot of time into it.
- There are an increasing number of MMORPG players, playing in online virtual worlds, where objects acquired have real monetary value.
- MMORPGs are relatively recent phenomenons, made possible through steady advancements in computer hardware, software and networks.
- Let's just say for instance that we shift the focus of any given MMORPG from combat to interaction.
- In a world where MMORPGs battle for a rapidly growing player base, it's very hard to find innovation.
- I've been burned by MMORPGs too many times - all too often, they show early promise and then just get lazy the further you go.
- As the number of players in MMORPGs continues to grow, so do the opportunities to trade in-game items for real-world profits.
- My advice to people who make MMORPGs is to keep an element of player risk in the game.
- I'm 61 years old and have been playing MMORPGs for a decade without ever receiving a complaint.
Origin 1990s: from massively multiplayer online role-playing game. |