Bezier curve
Bézier curve
[¦bāz·yā ′kərv]Bezier curve
(graphics)P(u) = Sum i=0..n [(X(i), Y(i), Z(i)) * B(i, n, u)]
B(i, n, u) = C(n, i) * u^i * (1-u)^(n-i)
C(n, i) = n!/i!/(n-i)!
A Bezier curve (or surface) is defined by its control points,which makes it invariant under any affine mapping(translation, rotation, parallel projection), and thus evenunder a change in the axis system. You need only to transformthe control points and then compute the new curve. Thecontrol polygon defined by the points is itself affineinvariant.
Bezier curves also have the variation-diminishing property.This makes them easier to split compared to other types ofcurve such as Hermite or B-spline.
Other important properties are multiple values, global andlocal control, versatility, and order of continuity.